Fantasy arena combat in zero gravity. A social VR world where every match begins in a tavern and ends in the stars.
MetaForge is an independent studio founded by Landon Rowles and Collin Bria — builders first, with a simple conviction: VR's best moments are social, and the next great VR game will be a place people want to be, not just a thing they play.
We work small and ship real: hand-painted concept art, Unreal Engine 5, and a production pipeline that goes from sketch to playable space fast. Every piece of the world — from the bazaar shops to the Great Tree — is designed by hand, built to be readable in VR, and warm enough to come home to.
Aboard the Silver Lining — a magical vessel sailing the stars — adventurers gather in a warm tavern hub, swear themselves to a class, and step through portals into zero-gravity arenas where teams of five battle for glory. Push off walls. Ride your momentum. Win with your friends.

No menus — you choose who you are at the Statue Hall, by hand. Warrior, Wizard, Cleric, Ranger, Assassin: each with a light move, a heavy move, and an ultimate. Easy to learn. A lifetime to master.

Nobody dies in the Silver Lining's arenas — the defeated freeze. And frozen teammates are part of the battlefield: carry them as shields, hurl them across the arena, or throw them behind enemy lines so they thaw exactly where the fight needs them. Defeat isn't a timeout. It's a tactic.
The hub is the heart. Matches are what friends do together between conversations.
Everything is physical — oracle stones, statues, rituals. The world is the interface.
Stylized and clear by design. If it hurts clarity, it doesn't ship.
Cosmetics are identity, never advantage. Skill is the only currency that wins.
We're a small team with a locked art bible, a playable pipeline, and room at the table. If stylized worlds, VR, and ambitious multiplayer make you lean forward — we want to see your work.